They surely spent A LOT of time to make it all, namely Paolone spent almost 10 years of his life cherishing and nourishing TRNG. Paolone made a lot of stuff in TRNG from scratch, so did meta2tr and TPascal. Took me a lot of time to make it all, so I'd rather not have people just go and take whatever they want from those levels. I've made a lot of stuff from scratch and also edited the levels with Meta2TR. I wouldn't recommend switching over if you are in middle of a project and want to finish by a strict deadline and only want to try TE - in such cases it might be better to try it with a new project, since bugs take a while to identify and fix, and they could affect what and when you can do with TE.Ī lot of tools aren't compatible with TR4 level files produced by TE, meaning meta2tr compatibility is broken as well (I believe using it on TE levels causes animated textures to break), although WAD files can still be used along with tools for them (such as WadMerger and StrPix).
![reggie level editor stage folder download reggie level editor stage folder download](https://i.ytimg.com/vi/rFOoiBQSg3g/maxresdefault.jpg)
You will need to test to make sure everything works 100% as before, especially trigger setups.Īgain, it is an engine issue and TE can't fix it. I've never heard of this bug, but either way TE will not be able to fix it. It is still present since it's an engine bug, probably coming from TRNG. Only the editor (though that depends on your computer's performance), the engine might still lag depending on number of objects in the scene. Not everything is supported "out of the box", especially plugins, generally you have to use NG Center as before (for scripting, plugin installation, etc.), plugin triggers need to be generated in NGLE as well as exporting triggers as AnimCommands. Anything I should know or should be aware of? Is the flame bug fixed here? The one when placing more than 255 moveable obejcts in the map and when using torch you can't see the flame when thrown on the ground and if not extinguished in the water, some harmless flames appear anywhere in the level later.ħ. If I open my project in TE which I've been doing in TRNG and if there is no error message,does it mean there are no real errors? Or do I have to go through the level to find out if there is something not working?Ħ.
![reggie level editor stage folder download reggie level editor stage folder download](https://i.ytimg.com/vi/0onforUumzk/maxresdefault.jpg)
Is the shatter trigger bug fixed here? The one where you for example place a shatterable box and place a heavy trigger under it so that when Lara shoots it the heavy trigger activates hovewer in TRNG there is a nasty bug when sometimes the shatterable object doesn't shatter but disappears instead and that means the heavy trigger won't activate.ĥ.
![reggie level editor stage folder download reggie level editor stage folder download](https://files.gamebanana.com/img/ss/tools/5b1c2d0e7bd90.jpg)
Is the infamous 'multiple load crash bug' not existing in here? The bug where the game crashes or frame rate drops to very low when attempting to load a save few times.Ĥ. Does it mean that it will be not lagging when playing or does it just mean the editor will be not lagging?ģ. I've seen that builders used more objects in TE than they would use in TRNG.
![reggie level editor stage folder download reggie level editor stage folder download](https://i.imgur.com/FBwVnrd.png)
Are all TRNG features (TRNG scripts and triggers) implemented including plugins? Is there something that is still impossible to do that is possible in TRNG?Ģ. I was thinking that maybe I move to Tomb Editor as I can see many of you already did so, but before I do so I have a few questions (I apology if all of these have been answered, have no time to go through the entire thread now) so:ġ.